This portfolio page highlights a selection of my creative and technical work, featuring 3D modeling, interactive design, and game development. Each asset reflects my growing expertise in software such as Autodesk Maya, Adobe Substance Painter, and various game engines. These pieces not only demonstrate my proficiency in digital creation but also my ability to collaborate, iterate, and solve problems through design.
Works:
The Renders
This gallery includes rendered stills from my 3D modeling work on the SciVite Project, where I contributed original models for scientific visualization. These visuals were created using Maya and textured in Adobe Substance tools.
The Vignette
This short animation video showcases my environment and object modeling in motion. The project highlights my approach to atmosphere, pacing, and camera work, using original assets to tell a simple visual narrative.
JETPACK PARTY
Developed in collaboration with a small team, JETPACK PARTY is a fast-paced, arcade-style multiplayer game. My responsibilities included level design, asset creation, and overall game feel. It’s a fun, chaotic showcase of our ability to bring a playful concept to life through teamwork and iteration.